skateboard icon

This is the Skateboard extension for RoboFont3.

Skateboard is built on RoboFont, FontParts, UFOProcessor, MutatorMath and FontTools. Thanks to Frederik Berlaen, Just van Rossum, Ben Kiel, Tal Leming, Andy Clymer, Behdad Esfahbod, Cosimo Lupo and Commercial Type.

Using Skateboard

Skateboard window: Tool Buttons

From left to right:

Skateboard window: UFO panel

Skateboard window: Preview Location panel

Skateboard window: Locations panel

In a RoboFont Glyph window: previewing with the Navigator tool

RF Glyph window: Navigator menu

Tracking selections

If you select two smooth tangent points on either side of a straight section (as shown in a S), Skateboard analyses and shows the smooth / kinking thing in the preview. Future versions of Skateboard will support more structures.

  • Green = good, no visible kinks.
  • Red = bad lots of kinks.

Select the Skateboard / Track Selection item from the contextual menu. This makes the analysis sticky, it will show when the selection has changed. Now you can edit points and immediately see the effects on the interpolation. When you're done, you can clear the selection from the same menu.

You know that kinks can be prevented by making sure either the length of the bcps, or the angle remains the same. (Recommended: AngleRatioTool) But this can be hard to maintain between masters. The inside and outside curves in an S might be the same in the Thin and Narrow, but very different in the Black and Wide. This approach lets you judge the results and make decisions about additional supports, or changes in the design.

Adjusting points in the master to fix the kink (as shown in this movie) does of course not guarantee that the kinks are gone everywhere. This is a tool that will help you find some sort of acceptable compromise.

Skateboard Text window

  • Currently a bit sparse, but this is a full UFO preview of the current location. Skateboard generates a small UFO with the required glyphs (so also components).
  • Use the Text/Glyph button to switch between a line with glyphs and an overview of the masters of the current glyph.
  • In text mode, you can use /? to include the current glyph in the text. Just like RF.
  • Use the Positive/Negative button to toggle between black and white
  • Text can zoom
Screenshot of the Space Window

Skateboard Space window

  • This is a hybrid map and control. It will show the axes you picked as *vertical* and *horizontal* in the interaction sources.
  • It shows masters, instances, supports, interesting locations and open locations.
  • The colorfield was not very precise and took a lot of calculating.

A note on Supports

Open a window for a glyph in a support layer (a layer in the UFO that is listed as a source). Skateboard notices it is a support. It will present the preview as usual, but it will also calculate what this location would look like if that support was not there. The difference between these states is marked with red dots and dashed lines So these lines represent the contribution of that master to the mix.

Designspace format 4

Skateboard supports the latest designspace specification. It assumes that the neutral, default master is at the location with the default value of each axis. That might be different from what you're expecting. MutatorMath was less strict about this. But as we're moving towards a world of variable fonts, this is a nudge in the right direction. Switching the neutral in a designspace is not always trivial, so it's not done automatically.

Support glyphs can be placed in separate layers. The whole layer corresponds with a single designspace location. If you want supports at different locations you need to add layers. Empty glyphs are ignored. All glyphs in layers are interpreted as supports because they do not have their own kerning and font info. The Navigator menu in the glyph window has some tools for copying preview outlines to a layer.

Notes

  • If your preview location is in on or near one of the masters, any edits to the current glyph will not appear to have any effect.
  • The db button at the bottom will pop a debug browser with some interesting values.
  • If nothing happens when you drag the Navigator Tool, make sure you've assigned a direction to at least one of the axes.

Version history

  • 1.6.1: Extrapolation in SpaceWindow when MutatorMath is selected. Include the named instances when exporting to VF. Fix save confused Save dialog.
  • 1.5.3: Small preferences window to switch between light and dark colors so you can adapt a bit. Add a flag for opening / not-opening UFOs after generating them. Fix some issues.
  • 1.4: Switch between mutatormath and varlib in the Skateboard window. Improved support for axis mapping, location panel shows designspace location and userspace location. New Add Glyph: type glyph names, separated by space. The list shows which glyphs and unicodes will be added. New button labels, Text Window and Space Window.
  • 1.3: Math flavor selection and sparks are now sticky application prefs. Sparks are drawn as dotted lines rather than the much fancier needles. Fix issue with dragging in Space Window that caused an out-of-bounds preview location and unexpected rules results.
  • 1.2.7: Fix issue with generating instance. Improve resilience when generating Variable Font. Fix issue when drawing glyph with failing geometry. Preview UFOs respect math preference, also reflects in the UFO name. Fix small issues. Add menu for replacing missing UFO. Fix bug when copying to preview to clipboard. Drag/drop is disabled for now, an issue prevents satisfactory results.
  • 1.2.5: Drag designSpace and sp3 files to the Skateboard window. Progress indicators when opening UFOs, generating variable font, preview font. Option-click on save button for save-as. Provide EditThatNextMaster with directions.
  • 1.2.4: Improved tracking of a selection in the glyph window. The tracking menu item is part of the RF contextual menu.
  • 1.2.1: Skateboard uses the DesignspaceProblems package for finding problems in a designspace. For now Skateboard only filters for problems that will make it impossible to display anything. A full list of problems can be found in the debug window.
  • 1.1: Experimental import of Superpolator .sp3 files. And a file handler: drag + drop of designspace and superpolator documents to Robofont will open Skateboard.
  • 1.0: First public release.

Disclaimer

No liability for lost data, lost time etc. Please contact me with questions and problems regarding Skateboard: erik@letterror.com